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1. with uber drones, we need anti-drone drones - in Ships and Modules [original thread]
I think regular drones function just fine as anti drone drones. -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled!
- by Derron Bel - at 2005.11.02 06:42:00
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2. All your drones are belong to us (THORAX QUESTION REALLY) - in Ships and Modules [original thread]
Yes the Thorax will go to 50m3 afaik. You'd be best off using 5 medium drones IMO -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled!
- by Derron Bel - at 2005.11.02 06:02:00
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3. mk2 - a fresh start - in Ships and Modules [original thread]
Nyxus don't expect any change that would require an art change (ie adding a turret slot). -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled!
- by Derron Bel - at 2005.11.02 04:41:00
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4. Prophecy for 0.0 (easy spawns) - in Ships and Modules [original thread]
I used the following for -0.15 sec status or so, the toughest spawn i've taken on is Sansha's Lord (750k) + 4 Sansha's Devourers (75k, shortrange). I do have to warp out sometimes, though. The Assault Launcher are usually enough to take on the scr...
- by Derron Bel - at 2005.11.02 04:33:00
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5. More lag in blob fights after the drone changes? - in Ships and Modules [original thread]
err... Sentry Drones with range boosters. kthx. -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled!
- by Derron Bel - at 2005.11.02 02:14:00
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6. I think the named webbers are now useless. - in Ships and Modules [original thread]
ummm not all ships have drones drones themselves can be Webbed and Popped or countered with other drones by using webber drones you sacrifice your damage output (drones) this is not the case with a webber module most ships can't launch large o...
- by Derron Bel - at 2005.11.02 02:11:00
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7. Why pulses over beams? - in Ships and Modules [original thread]
Quote: Thats just cruiser guns though. Battleship pulses go waPOW, waPOW, waPOW... nonono again it is Focused Medium Beam Lasers that go ptchew-ptchew-ptchew-ptchew, not the focused medium pulse lasers, in the cruiser class. -==- Ho...
- by Derron Bel - at 2005.10.31 13:18:00
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8. Missiles versus turret weapons - in Ships and Modules [original thread]
Just to add to the above, missiles do have some advantages in PvP. Basically, they are much less vulnerable to being nullified by electronic warfare or energy emission weapons, and missile equipped ships also have more capacitor available for tank...
- by Derron Bel - at 2005.10.31 05:28:00
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9. Noobie with a destroyer question... - in Ships and Modules [original thread]
Quote: Also, if you continue the game after the trial, dont bother training any skills but the learning ones. It will save you a ton of time later on. wish people would stop giving this stupid advice. a good rule of thumb is learning s...
- by Derron Bel - at 2005.10.31 03:26:00
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10. Well, there goes 4b isk down the drain! - in Ships and Modules [original thread]
Megadon - carriers, motherships, Titans. durrr..... -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled!
- by Derron Bel - at 2005.10.31 01:21:00
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11. Well, there goes 4b isk down the drain! - in Ships and Modules [original thread]
that's a seperate issue and is being addressed. -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled!
- by Derron Bel - at 2005.10.31 01:00:00
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12. Concerning the Sacrilege - in Ships and Modules [original thread]
Quote: I agree with Nafri - give it another turret slot, please. I would like to see the Sac become a more utility ship. Give it: - A bonus to Nos Range and/or amount - A bonus to webifier range - Both That wouldn't overlap on any oth...
- by Derron Bel - at 2005.10.31 00:42:00
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13. Why pulses over beams? - in Ships and Modules [original thread]
In cruiser class its the other way around. -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled!
- by Derron Bel - at 2005.10.30 21:30:00
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14. 3rd Racial BS - in Ships and Modules [original thread]
Edited by: Derron Bel on 30/10/2005 09:19:39 I agree the Amarr shouldn't be as good at droneshipping as the Gallente, but howabout an arby mark 2 with only a 250 drone bay? That way you couldn't deploy 15 heavy drones like the Dominix, you'd ...
- by Derron Bel - at 2005.10.30 09:18:00
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15. Naglfar vs Machariel in dmg. - in Ships and Modules [original thread]
Edited by: Derron Bel on 30/10/2005 08:51:01 ..er... that sounds about right given the step up factor of all the other gun classes. you'd think it would be more given the few gun mounts on a dreadnought though -==- Holy-Jim> as you kno...
- by Derron Bel - at 2005.10.30 08:50:00
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16. Just a Question - in Ships and Modules [original thread]
but you would have to change the scaling of the weapons as well, otherwise tachyons, 1400s, etc. become utterly useless -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans hav...
- by Derron Bel - at 2005.10.30 07:17:00
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17. Well, there goes 4b isk down the drain! - in Ships and Modules [original thread]
Wait until a Dreadnought first encounters a Carrier or Mothership. -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled!
- by Derron Bel - at 2005.10.30 07:15:00
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18. Asking for CCP to look at Cap Recharge as a whole - in Ships and Modules [original thread]
Umm... unmentioned is that shield tanker ships (caldari / some minmatar) use minimal capacitor for their weapons compared to armor tanker ships (amarr / gallente), thus they have more cap available for tanking, base. CPRs are the way they are fo...
- by Derron Bel - at 2005.10.28 11:52:00
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19. Carriers and Motherships ... - in Ships and Modules [original thread]
Logistics ship skills would not be an unreasonable guess either. -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled!
- by Derron Bel - at 2005.10.28 11:41:00
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20. Shrink the BC's Sig Radius - in Ships and Modules [original thread]
bringing powergrid into the argument is ludicrous. It's not like the BS guns which require 10x more grid are 10x as powerful. BCs can mount Battleship-grade numbers of weapons, just not battleship-grade weapons, which comfortably places them betwe...
- by Derron Bel - at 2005.10.28 06:04:00
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